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Roadmap

ZEngine 1.0.0 is released. The next work focuses on completing the editor's persistent scene-authoring workflow, hardening the renderer, and turning implemented foundations into production-ready workflows.

This page describes direction, not dates or delivery promises. Each area links to its current design record and issue tracker where applicable.

Active work

Area Current focus Design record
Scene authoring Persistent scene documents, transactional load/save, entity identity, and cross-machine correctness Scene serialization
Editor interaction Selection, undo/redo, play-mode isolation, gizmos, and scene grid Editor program
Rendering hardening Resource lifetime, validation, GPU visibility, and real-device test coverage Render resource manager
Asset workflow Import stability, registry correctness, and the VFS-backed pipeline Asset pipeline
Build and distribution Reproducible source builds, package provenance, and future shipping contracts Build integration

Planned systems

Physics, animation, audio, scripting, networking, plugins, LOD, lightmap baking, texture compression, and platform services have design records but are not current product commitments. Browse the proposal index for their status and acceptance criteria.

Release history